Web4.1 Weapons Upgrades 4.1.1 Blasta 4.1.2 More Dakka 4.1.3 Shootier 4.1.4 Power Bayonet 4.1.5 M40 Targeting System 4.1.6 Micro-charge 4.1.7 Macro-charge 4.2 Ammo 4.2.1 Ravager Bolts & Devastator Bolts 4.2.2 Explosive Needles 4.2.3 Adamantium Needles 4.2.4 Low Grade Ammunition 4.2.5 Shotgun Slugs 4.2.6 Mono-Arrows and Mono-Quarrels … WebDark Heresy Core Rulebook: 139: Knife: One-Handed Melee - Primitive: 1d5 R; Pen 0; Primitive (5) 0: Plentiful: Black Crusade: Black Crusade Core Rulebook: 165: Kraken …
[Dark Heresy] Weapons and Equipment from Eisenhorn
WebSep 24, 2011 · Good-quality firearms are, most often, accurised and rebuilt versions of standard weapons. Their internal mechanisms have been reforged by an accomplished … Webin: Weapon Qualities Overheats Edit Certain weapons are prone to overheating, either because of poor design or because they fire unstable superheated ammunition. An unmodified roll to hit of 91 or higher causes the weapon to Overheat. shanks death scene
Craftsmanship Qualities - Dark Heresy of the Secundus …
WebJul 8, 2024 · Auto-Fire Dark Heresy: Genesys Obsidian Portal Auto-Fire Active Item Quality Auto-Fire (Active) A weapon with Auto-fire can be set to shoot in rapid succession and potentially spray an area with bolts, flechettes, slugs, or other types of projectiles. WebThe weapon gains the Tearing Quality. Finally, an average man-sized target hit by one of these rounds must succeed on an Ordinary (+10) Toughness Test or be knocked off its feet from the impact. Weapons: Hand cannon, hunting rifles, shotguns (lose the Scatter effect), bolt pistols and boltguns (weapon Damage type changes from X to I). WebA Defensive weapon, such as a shield, is intended to be used to block attacks and is awkward when used for making attacks. Defensive weapons grant a +10 bonus to tests … shanks door service